SUPERHOT Studios' Piotr Iwanicki explains the advantages of 60 frames per second.
Feedback taken to heart is good feedback indeed.
Hopefully it will be back up soon.
DirectX 12, the cloud, Project Morpheus, and more.
A recent job listing for a Senior Software Engineer seems to suggest as much.
"We are humbled to be delivering on such a beloved experience."
Will DX12 help improve resolution issues on Xbox One?
Piotr Iwanicki talks exclusivity deals and how they ultimately benefit players.
Next month's free games for Xbox Live have been revealed.
The developers also detail the benefits of going open source with their LLVM based compiler.
Do-Sung Go, the project manager of Black Desert on why it could be a game changer.
Microsoft's latest numbers are a bit of good and bad news, both.
Brad Wardell on the upcoming API, PS4 and Xbox One capabilities and more.
A huge amount of feedback was received and is being taken to heart.
'We have to do better than we did with GFWL.'
Specific features might, but your current card should be compatible with it just fine.
Aaron Greenberg on the upcoming API, Fable Legends and Xbox One screenshots feature.
A few updates on DX12.
If a=b, then b=a.
Fable Legends is just the start of it.