Archive for "ps4 pro" Tag
"The engine is highly scalable" according to Deep Silver's Huw Beynon.
Possibly owing to the console's fresher launch and higher price, respectively.
Capcom is targeting a "high frame rate" for the base Xbox One and PS4.
An analysis of Sony's first party studios to try and figure out what unannounced exclusives could be coming to...
Capcom also shares a few more details about the upcoming remake.
Microsoft's showing managed to capture the attention of gamers, according to Pachter.
An impressive accomplishment.
"If I could run it much faster as opposed to throwing it all out and reprograming everything for the next gene...
A decent remaster.
Quantic Dreams have created a technical marvel.
Yeah, there's been some bad stuff too.
Do you know the highest definition of insanity?
What could he possibly be working on?
Every choice matters.
Sucker Punch seems ready to blow us away this E3.
Enhanced Rainbow Six: Siege, at last!
iLLOGIKA's action puzzler also runs at between 30 FPS and 60 FPS on both platforms.
The update brings some unspecified improvements to the system's performance.
At last, and nothing broke this time either!