Check out how Bithell's creations look on Sackboy and his friends.
Lead designer Gary Napper talks about recreating the first film's feeling.
"It’s is actually a lot more resource intensive than you’d think."
SCE's Shuhei Yoshida notes that PS Move "was a bit ahead of its time".
4J Studios announces that it will need to go through the certification process again.
Eduardo Ramírez, CEO at Green Lava Studios on what to expect from this Costa Rican action platformer.
You have nukes, and all I have is..A gun and a radio?
Force answers force, war breeds war, and death only brings death.
Hopefully this one's as great as the original.
Sledgehammer Games co-founder says it was "an Activision decision".
Ubisoft looking to further evolve the pillars of the franchise with co-op gameplay.
Bioware is aiming for real emotions and moments in the upcoming RPG's relationships.
Microsoft India's Anshu Mor talks about the challenges of competing with the PlayStation 4.
Bungie talks about players informing "our prioritization of what features we update".
Sucker Punch Productions loses an undisclosed number of employees.
'I hope it will come out, but how can I tell you for sure?'
'Microsoft told us 900p is unacceptable.'
But not Wii U.
Producer Cameron Lee talks about the benefits of using Frostbite 3 for Inquisition.
MixedBag's Mauro does believe it "depends a lot on the kind of game you're making" though.