That would make it nearly twice as long as the first game.
Game director Kurt Margenau talks about the game's improved stealth mechanics.
However, Naughty Dog's next project could also be a new IP, as per Neil Druckmann.
The game draws from the horrors of fiction and the real world alike.
The podcast will delve into development and include interviews with the voice actors.
It will also add a model viewer, while also bringing about some bug fixes.
Neil Druckmann speaks in detail about the new Shamblers, the returning Stalkers, and more.
It has broken a record previously held by God of War.
Druckmann says not to let disconnected bits of information color your opinion.
"There are games that are just comfort food. This is not one of those games," says creative director Neil Druckmann.
Naughty Dog also provides more information on enemy factions.
Check out the emotional cinematic commercial in stunning detail.
The game's Co-director breaks down how the AI has improved from the original title.
"One of the reasons we picked Seattle is because of how many diverse locations it has," says Neil Druckmann.
Survivor difficulty is also unlocked from the beginning.
The first TV ad is appropriately somber.
Check out all the big releases coming this month.
Text-to-speech, UI scaling, and a high-contrast mode are all on hand.
The biggest and most notable changes Naughty Dog are making.
I'm starting to think this game is going to be pretty big.