Nathan Drake's final adventure is nearly here.
'We don't compromise at Naughty Dog.'
The transition between gameplay and story scenes is now seamless.
Naughty Dog discusses one reason for their success as a developer.
It's a good primer for the release.
"I hear wonderful things from my friends at the studio."
Beautiful trailers fora bunch of beautiful collector's editions...
'We weren't comfortable having this in our game'
“There are definitely areas that I can see that we will be able to do better things already."
The change in level design impacts Uncharted's traditional gameplay in a big way.
"We were working on prototypes for different ideas within The Last Of Us universe."
Shining Uncharted.
'We are stunned in general [at] how awesome it looks.'
"I’d want to play an Uncharted I didn't work on. It’d be a lot of fun."
Co-director Neil Druckmann believes the ending will be "honest" to Naughty Dog.
More explosive gameplay footage arrives ahead of the game's release.
"The ones that get delayed are the lame ones."
A thief's fortune.
"I don’t think the delays make any difference to anybody in the world."