Archive for "xbox one x" Tag
4A Games will be able to leverage the Xbox One X's capabilities to achieve unprecedented things, according to ...
Tetsuya Nomura talks about the complicated process of deciding what to show, how much to show, and when to sho...
The development team will endeavor to get the game looking great on all platforms.
"The minute a new gen launches, the clock starts ticking towards a new one," says Mat Piscatella.
Space age technology for a space horror game.
Console gamers should see the best from one of the best CRPGs.
Microsoft won't be attempting VR on consoles.
"The engine is highly scalable" according to Deep Silver's Huw Beynon.
PC version built from "the ground up" as per The Coalition's Rod Fergusson.
Possibly owing to the console's fresher launch and higher price, respectively.
4A Games not currently in position to confirm 60fps yet.
Crystal Dynamics says it's fun pushing the game to its "fullest potential."
Capcom is targeting a "high frame rate" for the base Xbox One and PS4.
The clouds are building on the horizon according to Microsoft.
"When you look at the balance between CPU and GPU in today’s consoles, it’s a little bit out of whack rela...
None of the new studios is going to be turned into some IP farm.
"In the living room there are still, in my opinion, challenges to be solved."
It also runs at 60fps on PC.
Which sounds like a reasonable assumption at any rate.
Capcom also shares a few more details about the upcoming remake.