However, it is significantly easier to develop for than the PS3.
The 'One' and only.
No more Dark Souls-inspired difficulty, thankfully.
Which is to say, it describes the game as basically as possible.
Dead Rising 3 producer Mike Jones says that Capcom is going through a "growth and adjustment period".
'Even the net power requirements for the two consoles are very much alike, which further underscores functional similarity.'
A complete guide for Ryse Son of Rome.
First reveal of gameplay footage for Remedy's Xbox One exclusive.
"I would definitely love to do more Wake."
"Looking forward, we're just giddy with excitement. What can we do next?"
"First to Xbox" tagline may be expiring sooner than we think.
PopCap Games producer Brian Lindley touches briefly on EA's "relationship" with Microsoft.
Community manager Abbie Heppe believes that always-online play shouldn't be forced on players.
Make a choice in-game and follow a different plot device as a result.
Take a look at the main APU architecture for both consoles, along with their advantages and disadvantages.
Creative director Dan Greenwalt addresses criticism against the game's economy and its microtransactions.
Phil Spencer believes interest has been garnered from indie devs as well.
Everything you need to know about The Crew.
It's a good time to be a Xbox 360 gamer.
Microsoft offers their perspective.