Sega's controversial "remaster" of the original Space Marine is seemingly heading to other platforms after launching on PC and Xbox.
Giant Bomb's Jeff Grubb claims that Arkane planned to "begin debuting it in some way later this year", with a release planned for 2027.
Preloading begins on July 7th for PS5 and PC for Ubisoft Singapore's highly anticipated remake, which launches worldwide on July 9th.
Teleport behind enemies, create decoys and much more while witnessing the Pathfinder's journey to become the Warden in this new DLC.
Originally meant for 2026, the development team looks forward to sharing more updates on "our characters and our world soon."
Despite this, Guillaume Broche doesn't want to end up selling zero copies, however, since that would be a real problem for the studio.
Blown-up labs, disappearances, technological advancements, and more await in this standalone story with 20 hours of gameplay.
The new trailer gives us a look at how players can take on Exterior Scouting Missions to get a more self-directed and free-form experience.
Updates to the Epic Games Store Listing for Revelation reveals mentions of a Premium Story Pass, hinting at INTERmission-style DLCs.
From real-time combat, to evolving progression and deep character customisation, Echoes of Aincrad is a fresh leap for the Sword Art Online series.
Onimusha: Way of the Sword is now slated to come out just a day after Rebel Wolves' open-world RPG The Blood of Dawnwalker hits stores.
This one’s a tad spoilery but still worth a look if you can’t wait to learn more about the history of the setting, Vale Sangora.
The disc-to-digital solution allegedly works for Xbox One and Xbox Series X/S games, but not for Xbox 360 or OG Xbox titles.
We’re going to be sailing The Jackdaw even on the train, or perhaps stuck in traffic, complete with ray tracing and dynamic weather.
id Software's most packed campaign expansion offers a new weapon, a dedicated endgame and more - find out everything here.
With a new entry in the EA Sports College Football coming out soon, here are the biggest differences between it and last year's entry.
After completing the campaign, which is about 60 percent of the expansion, you can take on additional challenges, including an Uber Boss.
Feedback was quite scathing, with some noting that the team was "incompetent at level design" and didn't know how to make a compelling game.
As part of its agreement to acquire the studio, Krafton will pay out over $250 million to employees after Subnautica 2's success.
Tech director Jussi Markkanen talks about opting for more "action-oriented fights" rather than "skill-tree-based or RPG-style" combat.