Targeting Full HD Using Xbox One’s eSRAM Is A Challenge, Constantly Optimizing Usage: Witcher 3 Dev

But they are taking advantage of it according to Lead Engine Programmer Balazs Torok.

Posted By | On 30th, Jul. 2014 Under News | Follow This Author @GamingBoltTweet


the witcher 3 wild hunt

It’s no secret that several developers have faced issues in outputting 1080p resolution due to Xbox One’s eSRAM. In fact one such developer stated that Microsoft cheaped out on the RAM. But there is this potential with eSRAM and texture streaming which when used in combination brings the best results.

Speaking to Balazs Torok, Lead Engine Programmer of the upcoming Witcher 3: The Wild Hunt, GamingBolt asked whether the development team faced any challenges due to the eSRAM and whether they are taking advantage of the same.

“I would say that targeting Full HD with a complex rendering pipeline is a challenge in terms of ESRAM usage,”  Balazs said to GamingBolt. “Especially when this pipeline is built on deferred rendering. We are definitely taking advantage of the ESRAM on Xbox One, and we know that we have to fit into these limits, so we are constantly optimizing the usage.”

As expected with CD Projekt, they will make sure that they will be pushing and optimizing each platforms to the max. So we can be rest assured that each version of Witcher 3 will look gorgeous according to their respective technical specifications.

Witcher 3: The Wild Hunt is due in February for the PlayStation 4, Xbox One and PC in February 2015. For more on the game check check out our hub page here and stay tuned for more on The Witcher 3 in the coming days.


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