JET GAMEPLAY – Resident Evil 6
Speaking of explosions and unnecessarily action-oriented sequences that simply do not belong in a Resident Evil game, remember the part where you flew a jet in Chris’ campaign in Resident Evil 6? Chris’ whole campaign was a dumpster fire, and it represented everything that was wrong with that game, but this sequence takes the cake when it comes to crappiness. Not only is there no place whatsoever for an aerial combat segment in a Resident Evil game (Shinji Mikami would never stand for this), it’s also just a badly designed moment in general. It doesn’t even control well!
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