Haven
Admittedly, The Game Bakers don’t have too many details on how Haven will utilize the DualSense. While speaking to WCCFTech, creative director Emeric Thoa noted that they wanted to use haptic feedback and the PS5’s ability to hit 120 frames per second to make the gliding in-game “as smooth as possible.” Again, it’s early days yet on how that will work but the overall gameplay, from gliding across terrain to combat, present ample ways to implement DualSense functionality.
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