GhostWire: Tokyo
Speaking of realistic gun mechanics, recoil is something that the adaptive triggers will be used to mimic as well, at least in Tango Gameworks’ GhostWire: Tokyo. Director Kenji Kimura says the development team is looking to leverage the triggers for actions like “charging, loading, and a sense of accumulation of power or energy for things” which could tie into the various spells that players will cast. Kimura also noted that the range of vibration is much wider with DualSense, allowing for more nuanced feedback.
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