Crytek Not Expecting Xbox One eSRAM Bottleneck To Be Patched But Expects Unique Tech For It

Crytek's Sean Tracy also talks about the benefits of CryEngine when used with PS4’s unified and Xbox One’s embedded memory architecture.

Posted By | On 08th, May. 2014

xbox one amd

Having developed Ryse: Son of Rome for the Xbox One and managed an excellent visual standard despite working in restricted resolution, Crytek would obviously knows more than a thing or two about properly taking advantage of the console’s power. But as more developers speak out about the limitations that eSRAM is posing, what are Crytek’s thoughts on the same? How does it plan to circumvent them?

Crytek’s US Engine Business Development Manager Sean Tracy spoke to GamingBolt about the same and about the current bottlenecks that eSRAM poses to developers. Does he expect it to be patched in the future or are workarounds necessary?

“I can’t speak to whether this will be patched or improved in the future, but I wouldn’t expect it as a developer,” he said to GamingBolt.  “Game developers are masters at engineering workarounds to hardware limitations and I think you’ll see unique and novel technology developed just for such a purpose.”

Now that the PS4 and Xbox One have finally started rolling, what are Sean’s thoughts on both consoles as well as Crytek’s CryEngine ability to scale for the next generation of games given their similar yet different architectures?

“We are delighted with the updates to the next-gen hardware but of course always want more! The unified architecture of the APU’s allows us to easily leverage massive amounts of resources for all kinds of features including rendering, physics, animation and more. Though the PS4 and Xbox-One don’t offer an enormous jump over the previous generation in terms of raw processing power, the custom AMD APU’s within both platforms represent a huge leap forward in terms of integration and capability.

“This seen to us as a thin and very fast intercommunication layer between was used to be dealt with as separate chips (CPU and GPU). Practically this yields great results when used for re-projection techniques like reflections or occlusion as well as for massive compute shader calculations which we use for all our deferred lighting computation.”

What are your thoughts? Let us know in the comments below.

This is just a snippet of our extremely long interview with Crytek. We shall have more for you in the coming days. Stay tuned.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Sonic Rumble is a Fall Guys-Like That Will be Officially Announced Soon – Rumour

Sonic Rumble is a Fall Guys-Like That Will be Officially Announced Soon – Rumour

A prominent leaker has claimed that Sega is soon going to announce a Sonic spinoff inspired by Fall Guys: Ulti...

Mortal Kombat 1 Trailer Showcases Known Milk-Lover Homelander

Mortal Kombat 1 Trailer Showcases Known Milk-Lover Homelander

The Boys supervillain Homelander is set to launch join Mortal Kombat 1's roster of fighters sometime this Spri...

Ghost of Tsushima’s Single-Player Campaign Won’t Require a PSN Account on PC

Ghost of Tsushima’s Single-Player Campaign Won’t Require a PSN Account on PC

Logging in to PlayStation Network will be required to play the Legends multiplayer and access the new PlayStat...

Helldivers 2 Dev is “Talking Solutions with PlayStation” Amidst PSN Account Linking Fiasco

Helldivers 2 Dev is “Talking Solutions with PlayStation” Amidst PSN Account Linking Fiasco

"I am doing everything I can to speak for the community - but I don't have the final say," says Arrowhead Game...

Helldivers 2 – Steam Issuing Refunds Following PSN Account Linking Backlash

Helldivers 2 – Steam Issuing Refunds Following PSN Account Linking Backlash

Though Steam refunds aren't allowed for games where players have over two hours of play time, the platform is ...

Helldivers 2 Has Been Delisted on Steam in Over 170 Countries

Helldivers 2 Has Been Delisted on Steam in Over 170 Countries

The co-op shooter is no longer available for sale on the platform in countries where PlayStation Network isn't...