AMD Defends Against Claims That Mantle Is Only A Temporary Solution Before DirectX 12 Launches

“You don’t throw your screwdriver away because you currently need a wrench,” says AMD’s Robert Hallock.

Posted By | On 25th, Dec. 2014 Under News | Follow This Author @GamingBoltTweet


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AMD’s Mantle has seen its fair share of implementation in AAA games but there are claims from certain developers that it is only a temporary solution before Microsoft’s DirectX 12 launches next year on PC, Xbox One and mobile devices. So are these claims true and can Mantle and DX12 can both co-exist together?

Mantle and DirectX 12 are complementary tools. Of course Mantle is particularly well-suited for AMD hardware, which allows us to expose future hardware features that might not be present in DirectX,” AMD’s Robert  Hallock said to GamingBolt.

“For reasons like this, game developers are already telling us that they want Mantle and DirectX to coexist. Developers from Firaxis and Oxide Games have posted public blogs to this effect. From the perspective of a developer, it just makes sense. As the age-old adage goes: the right tool for the right job. You don’t throw your screwdriver away because you currently need a wrench.”

It will be intriguing to see how the two co-exist when DX12 launches next year but Robert definitely has a valid point and performance charts released by Futuremark does show that both APIs seem to have similar performance as far as draw features are concerned. Stay tuned for our full interview with AMD in the coming days.


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