Brad Wardell on how Vulkan can probably make easier for developers to make games on PS4.
Guru Games CEO Daniel Ström talks the upcoming indie first person puzzler.
ID@Xbox Director Chris Charla on how relaxing the parity clause actually is.
Senior art producer Michal Krzemiński talks polish and a game rich in choices.
A complete video walkthrough for Tales from the Borderlands – Episode 2: Atlas Mugged.
A complete video walkthrough for Game of Thrones – Episode 3: The Sword in the Darkness.
Along with better in-game cutscenes and hit responses.
A complete guide for Dragon Age: Inquisition Jaws of Hakkon DLC.
Brad Wardell reveals that Microsoft are doing away with the old eSRAM API.
A complete guide for Bloodborne.
"Our PS4 and Xbox One versions are almost identical at a healthy frame rate, that's quite a result in a world of upscaled or letterboxed games."
OSome Studio co-founder Mathieu Fremont talks about the noir-esque adventure.
Also, Ken Ichiro Imaizumi's Linkedin account pretty much confirms that the recent rumors had some truth to them.
Producer Almir Listo talks about the current gen port and the possibility of Payday 3.
Spencer on all things Xbox One.
Kojima finally breaks the silence.
Game director Andrea Basilio reveals that they were not happy with 900p so they pushed for further optimizations.
"I think that if a game is good, players will know that regardless of anything. "
Power struggle with Konami cited as the reason.
A complete video walkthrough for Final Fantasy 15: Episode Duscae Demo.
