As usual, take this information with a grain of salt.
"Microsoft continues to use that trick to pay up for limited time exclusives," says Wedbush Securities' Michael Pachter.
The resolution will auto scale on the Xbox One.
Koei Tecmo's Producer Akihiro Suzuki on the state of Xbox One in Japan.
'Turn Based Combat is something that seems to be dying it games,' says Andrew Allanson From Ackk Studios.
Alex Golebiowski of PixelNAUTS on what makes Lost Orbit special.
"When you have a vision to create an RPG that will leave a long lasting impression, you don’t think in terms of resolution or frame rate."
Possible spoiler.
A complete guide for The Order: 1886.
A complete video walkthrough for The Order: 1886.
'We have not reached an agreement yet' with Microsoft.
A few tech tips for the PC version of Total War: Attila.
Game Director Bendik Stang on what makes Earthlock: Festival of Magic different from other role playing games out there.
Michael Pachter believes The Order: 1886 will really do sales wise.
Project Lead Janos Gaspar on why community feedback played an important role in the development of Total War: Attila.
The best possible reply to end all debates.
Alex Golebiowski of PixelNAUTS shares his thoughts on the differences between PS4 and Xbox One.
'AMD is thrilled to be at the heart of the current-gen consoles.'
The first half of 2015 is looking a tad dull for Xbox One but the second half is simply going to be amazing.
Ariel Arias from Thotwise Games gives his take on DX12.