The plot thickens.
Producer Rey Jimenez talks about bringing value to the remaster.
"The game won’t kill your PC if you have a lower end machine."
"A steady frame rate is really important when it come to this style of beatmatch gameplay."
A complete guide for ScreamRide.
A complete video walkthrough for ScreamRide.
Firelight's Brett Paterson about the creation and evolution of the audio suite.
Producer at Koei Tecmo Akihiro Suzuki shares his thoughts on PS4/Xbox One development.
Brad Wardell also talks about PS4, Vulkan and a few updates regarding what is coming next from Stardock Studios.
Official box art also revealed.
Pachter also explains why Titanfall 2 will never be a full time Microsoft exclusive like the original.
Piotr Iwanicki of the SUPERHOT Team talks the simplicity and style of the upcoming Xbox One game.
The release date was not the only information that Konami had planned to reveal.
Hideo Kojima's magnum opus is releasing in under 6 months.
Also, two retailers list the release date as June 23rd, 2015.
Director Joan Pons talks about the present and future of the PS Home-esque virtual space.
Brad Wardell on his new project and more talk on DirectX 12.
Or this could be yet another troll by Kojima.
"It’s the adventure and thrill you get from playing the game that counts," says CD Projekt's Michał Krzemiński.
