Poses for pictures. Like a boss.
Producer Santiago Jaramillo talks next-gen versions.
Blind 'em high, blind 'em low with this new weapon.
Joonas Laakso also talks about scalability.
Take it slow with these kills.
DirectX 11 and AnvilNext detailed.
Chris Roberts takes us back to where it all began.
Two PS4 titles and an Xbox One title in development.
Director Yui Tanimura talks about designing to encourage poor decisions.
Capcom's survival horror follow-up has been in development since November 2012.
It's raining blockbusters this November.
Releases on October 25th with console versions due next year.
Mayhem begs your attendance, yet again.
Because why not?
Dave Cox on what makes Castlevania: Lords of Shadow 2 the biggest game in the series.
Valve "worked closely with all three companies to optimize hardware for Steam OS".
FFX/X-2 HD Remaster opens up "great possibilities for future."
The Deadly Premonition director will detail using Kinect and developing for Xbox One.
David Helgason talks about the future of graphics on tablets and why console gaming isn't going anywhere.
This involves hacking Abstergo's computers and finding out Desmond's fate.