Oh what can still be.
Could it really, really be?
Off-screen gameplay footage emerges for Ubisoft Montreal's next.
Poses for pictures. Like a boss.
Producer Santiago Jaramillo talks next-gen versions.
Blind 'em high, blind 'em low with this new weapon.
Joonas Laakso also talks about scalability.
Take it slow with these kills.
DirectX 11 and AnvilNext detailed.
Chris Roberts takes us back to where it all began.
Two PS4 titles and an Xbox One title in development.
Director Yui Tanimura talks about designing to encourage poor decisions.
Capcom's survival horror follow-up has been in development since November 2012.
It's raining blockbusters this November.
Releases on October 25th with console versions due next year.
Mayhem begs your attendance, yet again.
Because why not?
Dave Cox on what makes Castlevania: Lords of Shadow 2 the biggest game in the series.
Valve "worked closely with all three companies to optimize hardware for Steam OS".
FFX/X-2 HD Remaster opens up "great possibilities for future."
