Ant Workshop's Tony Gowland chats with GamingBolt about his upcoming couch co-op twin stick shooter.
Mortal Kombat 11 could have been the series’ best game ever, but it’s held back by some terrible grinding mechanics.
How long should Microsoft wait before it tips its hand for the next generation?
Juvty Worlds speak with GamingBolt about their upcoming sci-fi mystery title.
The King of Fighters All-Star developers speak with GamingBolt about the mobile RPG adaptation of a fighting franchise.
The beloved PlayStation mascots, Ratchet and Clank have more or less disappeared from the scene.
The developers of Skorcery speak with GamingBolt about curious arcade "sportslike" title.
FromSoftware's latest game has sparked a discussion about whether or not their games need an easy mode. They don't.
A grand celebration of the past and an excellent march forward, Anno 1800 was worth the wait.
FromSoftware’s considerable talent deserves to be applied to other styles of games too.
Earth Defense Force: Iron Rain is a good step forward for the series, and could help bring its status of cult favorite to wider mainstream popularity.
Google Stadia gives us a great overview of what to expect from next-gen consoles in terms of their hardware specifications.
Quality of life improvements make an impact but how does Borderlands hold up all these years later?
Point fingers and raise objections in crisp HD.
GamingBolt converses with Mutazione writer and narrative designer Hannah Nicklin.
Blue Byte's city builder series is back and looking better than ever.
Bloodborne is arguably this gen's best new IP but Sony's consistent silence on a potential sequel is baffling.
Buildings Have Feelings Too creative director Benjamin Donoghue converses with GamingBolt about the unique city management title.
Post-launch monetization is a tough task so how is Ubisoft handling it so well?
In spite of the skepticism around it, Days Gone is shaping up to be a winner.