Arcade racer or competitive hero experience? Onrush commits to both in a rather tepid manner.
Vampyr is a captivating and memorable experience.
Going into E3, Nintendo is playing with power. Here's how it can leverage that to stand out.
Game Designer Felipe Dal Molin from Aquiris Studios answers some of our questions about their game, Horizon Chase Turbo.
Pierre-Olivier Macé from ILLOGIKA answers some of the questions we had regarding their game, Subaeria.
Even with E3 coming up, there are plenty of great games to experience.
Kierran Newland from Inertia Game Studios answered our questions about their upcoming game, Catastronauts.
A complete guide for State of Decay 2.
Ghost Ship Games' CEO Søren Lundgaard answers our questions regarding developing a game for the Xbox One and Xbox One X.
Gamingbolt spoke to Spearhead games about their latest game, Omensight.
Sony may have tipped their hand, but they still have plenty of tricks up their sleeves.
An in-depth look at why exclusives still matter in this day and age.
Every choice matters.
One of the greatest games ever made is now playable on modern systems. That, honestly, is enough.
Cristian Gonzalez and Daniel Winkler discuss their upcoming party game, Headsnatchers.
The core of the games is still fine- it's just, it's surrounded by so many design choices that now seem archaic that you may find yourself wondering what the big deal was in the first place.
Matt Pettit, Producer of Defiance 2050, answered some of our questions about this remake.
FDG Entertainment spoke to Gamingbolt about their upcoming game, Monster Boy and the Cursed Kingdom.
Microsoft is riding on a wave of goodwill and momentum- here's how they can continue down that path.
A few bright spots adorn Undead Labs' clunky open world zombie survival title.