Both Sony and CD Projekt RED say that the PS5 and PS4 Pro versions of the game are the way to go "for the best Cyberpunk experience on PlayStation."
Developer Tomas Sala says that on PS4, the game fluctuates between 1080p and 900p, while on PS4 Pro, the resolution is kicked up to 1440p.
According to leaker Souls Hunts, the remaster isn't being handled by Bluepoint Games or FromSoftware and is quite "ambitious."
With no memories and feeling no pain, Alphen fights to free the Dahnans from the oppression of Rena. Check out his various techniques here.
Players should start seeing more variation in loot and less duplicates. Also, a scrap function has been added to free up inventory space.
The latest title in the series sees Ratchet and Clank joined by Rivet as they hop across dimensions to try and stop Dr. Nefarious.
Motivate (or calm) your AI teammates with a speech based on an in-game song to receive power-ups, full health and other benefits.
Double Fine's Kevin Johnson says he's "proud to have been a part of something so special that's been made in the schedule we set forth."
Bethesda's SVP of global marketing and communications Pete Hines wants to make it clear that we're not going to hear about this game for some time.
Nintendo of America president Doug Bowser talks about the prolonged life cycle of the Switch, and how it's being bolstered by a steady stream of content.
"There’s a host of factors that goes into it, and it’s something we’re always looking at," says Nintendo of America president Doug Bowser.
Ela is one of the eighteen operators the co-op first person shooter is going to have at launch, and a new trailer focuses on her and her abilities.
A new report suggests that EA is planning to unveil the revival of an established franchise at their EA Play Live event in a month.
PlayStation CEO Jim Ryan says the number of games on PlayStation that support cross-platform multiplayer is going to continue to increase.
A new gameplay video for Ember Lab's upcoming action-adventure game focuses on exploration elements, and continues to look visually impressive.
GSC Game World have released a new video focused on their recent gameplay revealed, revealing additional details on combat, the world, and more.
Bethesda Game Studios' Keith Beltramini reveals that the entire in-game teaser of Starfield was made without any cinematic tools.
Raven also removed the trucks earlier in an attempt to fix the bug The developer is also looking into problems with certain QBZ blueprints.
Ubisoft Massive head David Polfeldt is leaving the developer and will return to Ubisoft after taking a six-month sabbatical.
George R.R. Martin says that while he did a lot of background work for From Software, but hasn't worked on the game in years.