What is the best possible move for Bungie from here on out?
Given the developer's track record, we're cautiously optimistic about the franchise's future.
Back on track.
Destiny is in a better state this year but here are some gripes that still exist.
There are plenty of things Bungie shouldn't have in future DLCs. Here are a few.
Bungie is making a lot of the right moves with its expansion but there's still more to be done.
Bungie's Luke Timmons talks - and doesn't talk - about The Taken King.
The upcoming expansion sounds good but there are plenty of reasons to manage expectations.
Bungie could improve on its development practices - here are five studios it can learn from.
Which game did not delivered on the promise?
From secret rooms to references in Halo 3 ODST, think you know all about Destiny?
Not the good, not the bad, just the middle ground.
When you consider the looting and range of content, it's not even close.
Bungie's senior environment artist Jason Sussman on Destiny's design inspirations, PS4/Xbox One development, possible PC version and almost everything under the hood.
A ghost in the shell.
Used in world generation, we talk to the creators about the future of Umbra.
A new generation of consoles is helping to breed new types of Massive Multiplayer titles.
Despite their scary histories, the importance of big publishers can't discounted.