If it weren’t obvious already, Dragon’s Dogma 2 is a big game. Capcom has discussed how the world is four times larger than the original and the sheer amount of side content, which some may players may end up skipping. However, when speaking to Automaton-Media, director Hideaki Itsuno revealed that it may actually be much larger than initially announced.
“We always say that the map in Dragon’s Dogma 2 is four times the size of the previous one,” Itsuno replied, “But we haven’t measured it exactly, and the development team believes it to be much larger. The number of towns has increased dramatically too.
“There are two large countries, with various settlements within them. However, rather than the size of the map, we placed a much stronger emphasis on its density. We’ve gone through numerous adjustments of the map, making sure to eliminate tedious time spent moving through the field.”
To that end, Producer Yoshiaki Hirabayashi described Dragon’s Dogma 2 as an “experience-driven” game instead of one that’s story-driven. “The field is not simply vast with no purpose, but is designed to provide enjoyable experiences with each minute as you traverse it. We are confident in the volume (of the map) in terms of its density, rather than size.”
Dragon’s Dogma 2 launches on March 22nd for Xbox Series X/S, PS5 and PC. Despite focusing on experiences over a story, the main story is as long as the first game, with over 1,000 characters. It can also have three bosses on-screen simultaneously, so running away from one isn’t always the best option.
A free Character Creator is available now, allowing players to customize their Arisen and Main Pawn before launch. You can store up to five for both and transfer them into the game. Stay tuned for more details in the meantime.
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