Game Overview:
Dragon’s Dogma 2 is an action RPG developed and published by Capcom.
It is developed on Capcom’s RE Engine, and was confirmed to be in production in June 2022, 10 years on from its predecessor’s launch.
Capcom is promising "an adventure so unique you will feel as if accompanied by other players while on your own adventure."
The first gameplay for the open-world action RPG debuts, showcasing some of the fantasy environments players will traverse.
Director Hideaki Itsuno says the follow-up is "becoming an interesting game" and tells fans to "Stay tuned for more news."
The long-awaited sequel could take place directly after the first game's events, going by the potential Endless Chain reference.
No release window or platforms announced but the cult-classic action RPG is finally getting a sequel more than a decade later.
A 10th anniversary celebration livestream for the original Dragon's Dogma is set to broadcast in a couple of hours.
A 10th anniversary celebration event has been slated for June 16th, and will be available via YouTube at 3:00 PM PDT or 11:00 PM BST.
After Hideaki Itsuno retweeted the showcase announcement, DasVergeben said, "Dragon's Dogma fans are in for a treat today. I hope you're excited 2 see it."
Dragon's Dogma 2 has been in the rumour mill for nearly a couple of years, and Hideaki Itsuno's Twitter activity might suggest an announcement could be coming soon.
While far from a confirmation for a sequel, Capcom is celebrating the 10th anniversary for Dragon's Dogma with a new website.
Capcom's Hideaki Itsuno is reportedly working on a sequel to the 2012 action RPG as per various leaks and rumors through the years.
Insider AestheticGamer says it's safe to assume that "most Capcom games" that aren't ports, remasters or titles using a different engine "will be using RE Engine."
Hideaki Itsuno is at work on his next game.
Remakes for Power Stone and Final Fight also supposedly in the works.
"If I could, I'd love to make Dragon's Dogma 2," says Hideaki Itsuno.
Dragon's Dogma was his biggest success, but DMC5 took the most effort, says Hideaki Itsuno.