Final Fantasy 7 Revelation Director Says Remake Was the Toughest Entry to Develop

Naoki Hamaguchi noted that, while Rebirth and Revelation are bigger, Remake had to be built up from nothing, which made things harder.

Posted By | On 03rd, Nov. 2026

Final Fantasy 7 Remake Intergrade (2)

While Final Fantasy 7 Revelation is shaping up to be the biggest entry in the Final Fantasy 7 Remake trilogy so far, director Naoki Hamaguchi has revealed that the first entry in the series – and also the most linear one – was actually the hardest to make. In an interview with French content creator Mistermv (via Genki_JPN), Hamaguchi spoke about the challenges of development, and even revealed that the project first started with only 30 people.

The fact that the work done on Final Fantasy 7 Remake also helped by serving as the foundation on top of which Rebirth and Revelation could be built certainly helped. However, for Remake itself, the team had to deal with a number of things, including figuring out the visual style and gameplay experience, from essentially nothing. Ultimately, Hamaguchi said that the trials and tribulations faced by the team during Remake’s development helped with the work on Rebirth and Revelation.

Final Fantasy 7 Revelation is being developed for PC, PS5, Xbox Series X/S, and Nintendo Switch 2, and is slated for release on April 7th. In the meantime, Hamaguchi has been quite vocal in revealing bits and pieces of information about the upcoming title. Just last month, he spoke about how challenging it was for him not to turn the Remake trilogy into a personal fan project.

“We haven’t altered the core of the story based on reactions at any given time. It feels as though we’ve built up each title one by one without wavering from the central theme we established at the very start of the Remake series. It wasn’t easy. I felt it was absolutely essential to avoid turning a masterpiece like FF7 into something that felt like my own personal fan project.”

He also spoke about incorporating new elements in the story of Final Fantasy 7 Remake, and said that the biggest challenges behind doing that involved “constantly asking ourselves whether what we were creating could truly be called FF7R.”

Hamaguchi has also spoken about the risky business decision of turning the Final Fantasy 7 Remake project into a trilogy. He noted that if the first game had failed commercially, it would have led to the cancelation of its follow-ups.

“For example, if the first title had sold really poorly and been poorly reviewed, I mean, what do you do with the rest of the titles? There’s also this need to keep the team as similar as possible across all of the titles, and that’s another huge headache, especially for people who control the strings. Those are big risks that you have to take, and I don’t think many will.”

In the meantime, Hamaguchi has confirmed that gameplay content related to summons won’t just be relegated to Chadley’s VR simulations anymore. Rather, players exploring the world will get to find and take on these challenges naturally. This also likely means that we might get to see how these summons affect the world around them before being turned into materia that can be used in combat.

For more on Final Fantasy 7 Revelation, check out how getting a multiplatform release was “an inevitable outcome”, according to Hamaguchi.


Keep On Reading!

The Elder Scrolls 6: Sentinel Title Officially Revealed, Set 5 Years After Skyrim

The Elder Scrolls 6: Sentinel Title Officially Revealed, Set 5 Years After Skyrim

A quote from Yazar to Iradne, the High Queen of Hammerfell, also points to the latter as the setting for Bethe...

GTA 6 Pre-Loading Moved Up to November 10th, 212 GB Space Required

GTA 6 Pre-Loading Moved Up to November 10th, 212 GB Space Required

Besides its longest story and largest world yet, the open-world sequel arguably requires more space than any R...

Helldivers 2 Introduces New Noxious Terminids That Can Deal Poison Damage

Helldivers 2 Introduces New Noxious Terminids That Can Deal Poison Damage

Terminid caves will also appear more frequently on the Galactic Map, so you'll need to carry lots of fire to c...

Control Resonant Leads Remedy to 226 Percent Revenue Increase: “A Defining Milestone,” Says CEO

Control Resonant Leads Remedy to 226 Percent Revenue Increase: “A Defining Milestone,” Says CEO

Almost half the player base is new to the Control franchise, and the United States accounts for nearly half of...

Final Fantasy 7 Revelation Will Have Summon-Related Content in its World, Not in VR

Final Fantasy 7 Revelation Will Have Summon-Related Content in its World, Not in VR

Director Naoki Hamaguchi spoke about wanting to do more with the gameplay and open world of Revelation instead...

GTA 6 Lead Says Rockstar Games’ President is Still Deeply Involved in the Game’s Direction

GTA 6 Lead Says Rockstar Games’ President is Still Deeply Involved in the Game’s Direction

Rob Nelson spoke about he and Sam Houser used to meet up for a couple of weeks following development milestone...