Forza Horizon 5 Has Over 2,000 Sky Presets

Playground Games shot over 400 hours of sky photos to provide over seven times the number of sky presets than the previous title.

Posted By | On 29th, Jun. 2021

forza horizon 5

Playground Games did a lot of work to make the skies in Forza Horizon 4 look gorgeous and varied, offering some 300 presets. That number will be going up in Forza Horizon 5, as revealed in the recent episode of Let’s ¡Go! (transcription by VGC). Lead lighting artist Lukas Koelz revealed that there would be over 2,000 sky presets, offering a varied experience regardless of the time of day and weather.

Much like in previous titles, the development team used a rig of three high-resolution cameras that captures photos every 30 seconds and combines them with 12K images of the sky. The total number of data amounted to 75 TB with over 400 hours of sky photos being captured. Koelz explained it as “When the user creates a custom race they can choose to race at midday [when it’s] rainy, for example, or during a clear sunset. In Horizon 4 the system would then pick one preset from our skies to give them their selection, and we had about 300 of them. This time we have over 2000, so there’s quite a lot more variety, and in free roam of course you’ll experience that too.”

Art director Don Arceta also spoke about the various weather conditions, noting how the desert could provide a “sprinkling of rain” and upon traveling to the jungle, players would experience a torrential downpour. “So we have all these different weather behaviors in the different biomes which really reflects and enhances the experiences you have.” Arceta also reiterated that the new seasonal weather effects – the dust storms and tropical storms – can actually be approached. It’s a big step up from Forza Horizon 4 which saw weather across the map being uniform throughout.

Forza Horizon 5 is out on November 9th for Xbox One, Xbox Series X/S and PC. Yesterday, Playground Games confirmed that Forza Horizon 4 would stop getting new features and cars as the developer focuses on the sequel.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...