God of War Level Designer Joins Microsoft Studio The Initiative

One more reason to be excited for whatever The Initiative is cooking up.

Posted By | On 23rd, Jan. 2019

Last year’s God of War was an incredible game, but one reason it stands out so much among the sea of AAA titles is its dedication to great level design. Eschewing open world design, the game went wide linear, with finely crafted areas and a great central hub world, which made even traversing the most basic of levels in the game a joy.

So much credit for that has to go to the level designers for the game. So when you hear that one of those level designers is joining a different developer, you sit up and take notice. When you hear that said developer is rival Microsoft’s newly set up The Initiative, you take even more notice.

And that’s exactly what has happened. Chris O’Neill, who worked on God of War, has now joined The Initiative as Senior Staff Level Designer, according to his Linkedin profile. Which is excellent news, and can give us some hope that whatever the new title by The Initiative turns out to be, it will be great, and immaculately well designed.

As of right now, we don’t even know what The Initiative is working on—however, given Microsoft’s newfound commitment to building a lineup of good first party games, hopefully it is something new and refreshing that makes a compelling case for buying an Xbox. O’Neill also isn’t the first high profile hiring The Initiative have done in recent weeks- former Insomniac and Rockstar employees have also recently joined up with the studio.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...