Path of Exile 2: The Third Edict Adds Act 4, New Bosses, Interludes, Abyssal League, and Much More
Mini-Acts, new bosses and enemies, asynchronous trading, Sprint and much more await early access players on August 29th.
Cronos: The New Dawn Walkthrough Ventures Into Biomass-Infested Factory
Dive into the plague's epicenter, fighting through various Orphans with different weapons to unravel the factory's mysteries.
Kaidan is a New Cinematic Action Game Set in a Nightmarish Dark Fantasy Japan
In Kaidan, players take on the role of a Seeker who, after making a deal with the Envoy, must now take on the Yokai plaguing the lands.
Halloween is a New Asymmetrical Multiplayer Horror Game Based on the Classic 1978 Film
Along with 1-on-4 multiplayer, Halloween will also feature a single-player campaign giving players the perspective of Michael Myers.
Metal Eden Gets New Trailer Showcasing Guns, Abilities, Levels, and The Outsider
The latest trailer showed off the large arsenal that players will have access to as they make their way through the sci-fi first-person shooter.
Cronos: The New Dawn Developer’s Recommended Survival Tips? “Explore and Find Cats”
You'll also want to carefully manage your inventory in the upcoming sci-fi survival horror and prevent the monsters from merging.
People Can Fly’s Lost Rift Enters PC Early Access on September 25th
Retailing for $24.99, early access will include more than 10 hours of PvE content, PvEvP extraction-based Expeditions, and more.
Phantom Blade Zero Director Says You’ll Only See 30 Percent of the Game on the First Run
S-Game's Soulframe Liang also discusses the game's exploration and how he doesn't want players getting lost in its maps.
Pragmata Gameplay and Story Explained through a New Developer Interview
The shooter action in Pragmata will be accompanied by bouts of puzzle solving thanks to Diana's unique hacking abilities.
Styx: Blades of Greed Gets New Trailer Showcasing Stealth Gameplay
The newest trailer for Styx: Blades of Greed shows off some of the tools that players can use to avoid guards as they sneak around.
BPM: Bitcrushed Announced for Release in 2026
Awe Interactive's follow-up to BPM: Bullets Per Minute is a top-down, pixellated rogue-lite shooter that's coming to consoles and PC.
Hotel Barcelona Gets a New Trailer Showcasing its Unique Death Mechanics, Hack-and-Slash Gameplay
The upcoming action game will lean on 1980s style horror comedy, and features unique death mechanics that make players stronger.
Dreams of Another Gets New Trailer Showcasing the Studio’s Process of Creating Sound and Music
The latest video for the game features director Baiyon near Kamo river in Kyoto talking about how he came up with the game's idea.
Skate Developer Interview Outlines Improvements, Teases Big Update for Next Week
Full Circle could be preparing to announce a release date for the free-to-play skateboarding title's early access launch.
Hell is Us Teases Unreliable Memories in New Story Trailer
As Rémi ventures to Hadea to locate his parents, various uncomfortable questions arise about his memories and overall goal.
The Blood of Dawnwalker Gets Deep Dive Video Showcasing Combat and Vampire Abilities
The deep dive video also features game director Konrad Tomskiewicz and lead quest designer Rafal Jankowski discussing game design.
1348 Ex Voto is a New Historical RPG Set in 14th Century Italy, Out in Early 2026
While not many details about 1348 Ex Voto were revealed, we did get a few glimpses of gameplay which will seemingly be realistic.
Onimusha: Way of the Sword Gameplay Detailed Through a Walkthrough of an Early Mission
The boss fight described in the preview indicates that the upcoming game's combat will focus on the player's defensive options.
LEGO Batman: Legacy of the Dark Knight Video Showcases a Full Level Against the Red Hood Gang
Among other things, the gameplay video showed off stealth as well as combat. We also got a good look at the Ace Chemicals building.
Keeper Will Focus on Letting Players Relax and Experience its Strange World and Unique Story
Creative director Lee Petty spoke about how one of the core design principles of Keeper was to present unexpected things to players.



























