Final Fantasy 7 Revelation’s 200 GB Size “May Not Necessarily Mean a Better Game,” Says Director
However, Naoki Hamaguchi reassures fans that it's committed to meeting expectations and delivering a work "we can be truly proud of."
Alien: Isolation 2 is “An Intense Experience,” Thanks to More Open Spaces and Harsh Weather
"The alien is the perfect hunter. It will adapt to those situations, to those environments," says principal UI artist Laura Mouther.
Marvel’s Wolverine Doesn’t Have AI-Generated Assets, Insomniac Clarifies After Fans Spot Odd Sign
The strange-looking bathroom sign is a "UV map bug," says community and marketing director James Stevenson, and a fix is inbound.
ARC Raiders’ Massive Frozen Trail Update is Getting a First Look on September 23rd
Embark Studios will detail its "biggest update yet" for the extraction shooter, launching on October 8th with a new map.
Monster Hunter Wilds: Ascendance Director Promises Balance of Story and Endgame Challenges
Capcom's Takuro Hiraoka also acknowledges a "gap in expectations" for the base game because players were "so good and so skilled."
Marvel’s Wolverine Hotfix Makes Scent Trails “Less Intense,” Insomniac Exploring Toggle Options
Audio Sense indicators should also be less obnoxious, as the development team responds to criticism of the game's navigation elements.
Kojima Productions Encourages “Skepticism” About Reported Reasons for PlayStation Dropping Physint
"We want to reassure you all that the studio is in a healthy, profitable state" and "development for Physint continues to move forward."
Grand Theft Auto 6 Features a “Dynamic Score” and “The Next Evolution of In-Game Radio”
Rockstar could be evolving how the open-world series delivers its tunes, with more details to be revealed en route to launch.
Ace Combat 8: Wings of Theve’s Highest Difficulty Requires “Split-Second Decisions” for Victory
Players can choose between Standard and Expert control methods for aircraft and four difficulty options, from Rookie to Elite.
The Blood of Dawnwalker Had a $40 Million Budget, Development Began in 2022
Rebel Wolves had 90 employees in 2024, but it's since grown to 160, which is "the most fitting for our needs," per Konrad Tomaszkiewicz.
Control Resonant Reveals Launch Timings Ahead of Next Week’s Release
Available on September 24th for Xbox Series X/S, PS5, and PC, you can play the highly anticipated action RPG at 7 AM PDT worldwide.
Marvel’s Wolverine Has Sold 1.9 Million Units in 3 Days, Earning $130 Million in Revenue – Rumor
Despite criticism, Insomniac's latest action-adventure has reportedly exceeded PlayStation's other console exclusives in 2026.
Ace Combat 8: Wings of Theves HOUR ZERO Showcases Brandon Routh’s Character in Episode 2
The live-action mini-series, set before Project Aces' sequel, continues to heat up as we're introduced to a curious doctor.
Final Fantasy 7 Revelation Director Won’t Confirm Whether the DLC Takes Place in the Past or Present
However, Square Enix's Naoki Hamaguchi confirmed they would dig "deeper" into their characters, similar to INTERmission.
Control Resonant – Just How Good Does It Look on PS5 Pro and PC?
Remedy has taken the action outside the Oldest House this time around, and we’re quite happy to say that it’s good news for the most part.
Marvel’s Wolverine Guide – How To Farm XP And Level Up Quickly
Accumulate plenty of XP fast and early, so that you can gain levels and Technique Points easily, with this guide for Marvel’s Wolverine.
Marvel’s Wolverine Guide – How To Get Ability Points Quickly
Earn Ability Points fast in order to raise Logan’s Adaptation level and unlock both Adaptations and Strands, using this guide for Marvel’s Wolverine.
Ace Combat 8: Wings of Theve – 15 Biggest Details Revealed So Far
Project Aces is flying high once more with its sequel set to launch on October 2nd. Here's what you should know before taking to the skies.
The Witcher 3: Wild Hunt – Remastered – 15 Changes That Could Transform the Experience
Don’t call it an apology for Cyberpunk 2077’s launch state. The Witcher 3: Wild Hunt – Remastered is CD Projekt Red firing on all creative cylinders.
Fable’s Development Team is Made Up Entirely of Fans of the Original RPG Trilogy, Says Director
Ralph Fulton said that many people traveled from around the world to work on the RPG purely because they are fans of the Fable series.


























