The next-generation of console gaming is, at the most, two to three more years away. With Microsoft having started work on the next Xbox (reportedly codenamed Xbox Scarlett), and Sony also gearing up to wrap up the PS4’s life cycle, all eyes are starting to turn to the future, and what it might hold for us, specifically in terms of hardware.
The expectation of 4K resolution and frame-rates of 60 FPS seem to be at the top of everyone’s lists as far as next-gen is concerned, and with the PS4 Pro and, to a greater extent, the Xbox One X having taking steps toward that already, most people seem to believe that those are standards that next-gen consoles will looking to achieve at the very least. However, according to Stian Willums, the creative director of indie title Through the Woods, that may not necessarily be the case.
“We don’t have too many expectations,” he said while speaking to GamingBolt, when we asked him about his expectations for next-gen systems. “But some thoughts are that they’re obviously going to be more powerful and support better graphics, but also be more interactable and easier to share whatever you do and play with others, [and] the social [features].”
When we asked him if the PS5 and the next Xbox will be striving to hit the 4K/60 FPS mark, he said, “Might as well be, everybody wants the best visuals they can get, but it’s not necessarily a standard people should take for granted. I know many who would be satisfied with whatever they can get with what they have as well.”
Recently, Smoke and Sacrifice developers chimed in on the topic as well while speaking with us, and they were of a somewhat contrary opinion, believing that 4K and 60 FPS will probably be achieved next-gen, though not necessarily together at the same time. Epic Games also recently spoke about next-gen technology and the benefits it will bring, while Assassin’s Creed Odyssey’s creative director also chimed in with his own two cents.
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