Executive produce Mark Darrah has been on Twitter some more lately.
Executive producer Mark Darrah answers a bunch of questions.
The EA Play may have caused some deja vu for Destiny players but Anthem has its fair share of differences.
Producer Ben Irving gives bits of info on why (and if) you should fight the wildlife in Anthem.
BioWare will talk more about how the dynamic world will coexist with a player's own story.
Playground Games gearing up for that Fable reboot, then?
Plus, new info on how dying and respawning will work in the game.
Mark Darrah has been answering a lot of fans' queries about the game on Twitter.
James Ohlen says that shortcomings will be a chance for Bioware "to learn some lessons".
BioWare's Brenon Holmes talks about the additional costs of implementing certain features.
And no, the game will not have a battle royale mode.
Anthem seems to be on the right track for the coveted Destiny-Killer status.
BioWare's Mark Darrah has been fielding a ton of fan questions lately.
Executive producer Mark Darrah does note that there will be matchmaking for "everything".
Lead producer Mike Gamble tells players they will be "shot in the face a lot".
Executive producer Mark Darrah confirms that some Strongholds will be unlocked "along the way".
Legendary weapons, matchmaking, different abilities and much more are also showcased.
BioWare would use these smaller, more experimental games as testbeds for ideas.
Mass Effect and Dragon Age developer talks about what it would take to make a new Star Wars title.
Bioware's Casey Hudson describes the early development process for Anthem.