“We don’t want to divide the audience.”
In addition, the reactivity and depth of Fort Tarsis could be seen in future BioWare hubs.
BioWare's Mark Darrah wants to "keep it simpler" and avoid presenting "any false choices."
BioWare have revealed new details on how Anthem will handle its narrative.
"It's a true amalgamation of all our experiences and all of our game teams."
BioWare says we won't have to wait for info on the game's demo too long.
Game director Jonathan Warner talks about how Anthem will handle player choice.
"I think it’s really about our choice as developers."
BioWare have also shared the main theme of the game.
Executive produce Mark Darrah has been on Twitter some more lately.
Executive producer Mark Darrah answers a bunch of questions.
The EA Play may have caused some deja vu for Destiny players but Anthem has its fair share of differences.
Producer Ben Irving gives bits of info on why (and if) you should fight the wildlife in Anthem.
BioWare will talk more about how the dynamic world will coexist with a player's own story.
Playground Games gearing up for that Fable reboot, then?
Plus, new info on how dying and respawning will work in the game.
Mark Darrah has been answering a lot of fans' queries about the game on Twitter.
James Ohlen says that shortcomings will be a chance for Bioware "to learn some lessons".
BioWare's Brenon Holmes talks about the additional costs of implementing certain features.
And no, the game will not have a battle royale mode.