BioWare's Jonathan Warner believes that "flight is one of the big things that set us apart".
"It serves no purpose," says producer Mike Gamble.
One of the job listings also suggests – yet again – that the game will have online elements.
For BioWare, it's all about transparency.
You better have a monster rig ready at home, folks.
The trailer showcases new environments and action from BioWare's looter shooter.
"There is normally overlap between the motivations for a given player. Our goal is to find the right balance for Anthem," says producer Ben Irvo.
Based on this footage, it seems like this game really makes you FEEL like Anthem.
Lead producer Michael Gamble says these Contracts will be "hella difficult".
"Depends on how you play," says producer Ben Irving.
BioWare's Mike Gamble says the demo will have "minor things" that are being fixed for the main game.
That said, there will be 100 Legendary Weapons available at launch, and more will be added to the game.
VIP players will get access to the demo a week before everyone else.
BioWare's Mike Gamble talks about what players can expect to see in the game's demo.
So presumably, you'll have access to a few powers and abilities from the get go.
Plus, we get a confirmation that raids will arrive shortly after launch.
"It probably won’t be as rewarding, you won’t have that team dynamic," says BioWare's Thomas Singleton.
This is the kind of thing that can help grow and maintain a community in the long term.
New armour pieces in the game will, as it turns out, be purely cosmetic.
The studio also makes it clear that the build presented in the alpha is not representative of the final product, or even its current state.