New video explains the technology behind Call of Duty Ghosts.
Sgt. Riley steals the show.
Development lead Mark Rubin talks "cinema-quality assets" to be used in Ghosts.
A recent video comparison highlights the graphics of both.
And no long cut-scenes.
Don't expect Bad Company 2 levels of destruction though.
Executive producer Mark Rubin talks what could have been Modern Warfare 4.
How well did the animation tech from GDC hold up? Let's find out.
New graphical changes and their relevance to gameplay is discussed.
Activision Publishing boss, as a gamer, is excited for it.
Tech comparison video released in HD
Microsoft reveals the next generation Xbox, and blunders its way through it.
Snub to infinity.
New engine to support tessellation and high resolution textures.
It's Call of Duty. What'd you expect?
The Ghosts see another join their cause.
Wire-frames! Save the world!
Or just the metal Tungsten. Yes, seriously.
CEO Bobby Kotick expects stiff competition from EA' s next.