Flying Wild Hog's CEO Michal Szustak and Lead Engine Programmer Krzysztof Narkowicz take us through the finer details of developing Shadow Warrior on PS4 and Xbox One.
"Of course people are scaling down resolution, because the more stuff fits in eSRAM the better performance," explains Shadow Warrior's Lead Engine Programmer, Krzysztof Narkowicz.
Furthermore, Shadow Warrior developers took only 8 months to get the PS4 port up and running.
But having one API across multiple platforms decreases development time, says Lead Engine Programmer Krzysztof Narkowicz.
'We didn't want to cut any graphic features.'
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