"DOOM Eternal is a $60 game, not a free to play game or mobile game," says creative director Hugo Martin.
A solid mix of new and old.
But id Software has "some interesting ideas" for how to implement it after release.
Director Marty Stratton calls port devs Panic Button "masters" of the Switch.
"By the eighth hour, you are going to be a black belt," says creative director Hugo Martin.
"I think it’s logical that we would push onto that," says director Marty Stratton.
"It’s meant to be a story that pulls you in," says creative director Hugo Martin.
"On the surface it might look like checkers, but once you get your hands on it you realize it’s more like chess," says creative director Hugo Martin.
Come on, make it happen.
Game director Hugo Martin compares the game's difficulty balancing to Mario Kart.
The delayed launch hopefully won't be too long behind other platforms.
"I can’t tell you enough about how good it looks on PS4 and Xbox," says director Marty Stratton.
"We're hell-bent on engaging you from beginning to end," says creative director Hugo Martin.
Weapon unlocks, the Demon Prison, and more showcased in new video.
Watch over 10 minutes of glorious ripping and tearing.
Executive producer Marty Stratton says the delay allowed for fixing "a tonne more bugs."
Swords, shotguns, and story bits dot the incredible new trailer.
Lead engine programmer Billy Khan tweets about "bonkers" image quality among other things.
New Twitter clip teases the Slayer and a portal.
Rip and tear, even more.