Don't look for an announcement any time soon though.
Free Fall - Dynamic Map Announced as Pre-order incentive
Who's a good boy? Who's a good boy?!
Executive producer Mark Rubin says the team aims to improve lag compensation this time around.
Everything you need to know about Call of Duty: Ghosts
Eric Hirshberg talks about how offering special deals like timed exclusive DLC "helps us launch games".
Producer Mark Rubin doesn't have any info on a release for Nintendo's console.
Problem lies in security, according to producer Mark Reuben.
Modern-er warfare.
Infinity Ward aiming for parity across versions.
It was all a joke, insists the producer.
New video explains the technology behind Call of Duty Ghosts.
Sgt. Riley steals the show.
Development lead Mark Rubin talks "cinema-quality assets" to be used in Ghosts.
A recent video comparison highlights the graphics of both.
And no long cut-scenes.
Don't expect Bad Company 2 levels of destruction though.
Executive producer Mark Rubin talks what could have been Modern Warfare 4.
How well did the animation tech from GDC hold up? Let's find out.