Producer Mark Rubin doesn't have any info on a release for Nintendo's console.
Problem lies in security, according to producer Mark Reuben.
Modern-er warfare.
Infinity Ward aiming for parity across versions.
It was all a joke, insists the producer.
New video explains the technology behind Call of Duty Ghosts.
Sgt. Riley steals the show.
Development lead Mark Rubin talks "cinema-quality assets" to be used in Ghosts.
A recent video comparison highlights the graphics of both.
And no long cut-scenes.
Don't expect Bad Company 2 levels of destruction though.
Executive producer Mark Rubin talks what could have been Modern Warfare 4.
How well did the animation tech from GDC hold up? Let's find out.
Tech comparison video released in HD
New engine to support tessellation and high resolution textures.
It's Call of Duty. What'd you expect?
The Ghosts see another join their cause.
Wire-frames! Save the world!
Or just the metal Tungsten. Yes, seriously.