Archive For Microsoft Tag

Xbox One Exclusive Forza Motorsport 6 Has More Cars Revealed

Xbox One Exclusive Forza Motorsport 6 Has More Cars Revealed

Cars from as far back as 1953 and as recent as 2014 revealed.

Phil Spencer Discusses Why Scalebound, Quantum Break, and Crackdown 3 Won’t Launch on PC

Phil Spencer Discusses Why Scalebound, Quantum Break, and Crackdown 3 Won’t Launch on PC

'It was too late in their development cycle.'

Spencer: Xbox Team Believes in “Mission” We’re On, Pushes Boundary Beyond What is Possible

Spencer: Xbox Team Believes in “Mission” We’re On, Pushes Boundary Beyond What is Possible

Xbox boss talks about the drive and ideas in the development team.

Crackdown 3 Multiplayer Still Dependent on Your Internet Connection

Crackdown 3 Multiplayer Still Dependent on Your Internet Connection

Microsoft will work to ensure all instances stay synced and everything runs smoothly for multiplayer though.

Phil Spencer: Sometimes It Is Good to Fail With New IPs

Phil Spencer: Sometimes It Is Good to Fail With New IPs

'It means we are pushing the boundaries of what is expected.'

Xbox One Exclusive Scalebound: The Main Character Is Really The Dragon

Xbox One Exclusive Scalebound: The Main Character Is Really The Dragon

That's not to say Drew will be sidelined, though.

Phil Spencer Wants 3rd Party Game Development Companies To Adopt The Cloud More

Phil Spencer Wants 3rd Party Game Development Companies To Adopt The Cloud More

The Xbox One chief says more companies using advanced tech will push innovation faster.

Crackdown 3 Dev Explains Why Cloud Based Destruction Won’t Be Present In Single Player

Crackdown 3 Dev Explains Why Cloud Based Destruction Won’t Be Present In Single Player

Not everyone is "always online" and heroes are not meant to destroy cities.

Quantum Break Cast Announced In New Trailer

Quantum Break Cast Announced In New Trailer

Big name talent for Remedy's newest.

Crackdown 3: Purposeful Destruction and Multiplayer Concerns

Crackdown 3: Purposeful Destruction and Multiplayer Concerns

Is there more to Crackdown 3's multiplayer than meets the eye? And will it be enough?

Phil Spencer Has Played More Than 300 Hours Of Destiny

Phil Spencer Has Played More Than 300 Hours Of Destiny

It's always nice to know the bigwigs are gamers themselves.

Naughty Dog & Bioware Devs React to Crackdown 3, Destruction Outpaces What Giant Dev PCs Can Compute

Naughty Dog & Bioware Devs React to Crackdown 3, Destruction Outpaces What Giant Dev PCs Can Compute

Senior producer John Noonan also says specifics for modes and player counts are yet to be revealed.

Crackdown 3: You Can Actually Flatten Out The Entire City, Use Rocks And Debris To Take Down Enemies
Halo 5 Guardians: Arena Multiplayer Game Types, Map Design And More Detailed

Halo 5 Guardians: Arena Multiplayer Game Types, Map Design And More Detailed

New multiplayer mode called Breakout is a first for the series.

Phil Spencer Talks About Xbox One’s Backwards Compatibility, Windows 10, Upcoming Games And More

Phil Spencer Talks About Xbox One’s Backwards Compatibility, Windows 10, Upcoming Games And More

Xbox boss boasts games line up, talks about the Xbox One community, upcoming tech and services for Windows 10 and Xbox One.

Crackdown 3: New Video Details The Power of Cloud, Gameplay And Destruction

Crackdown 3: New Video Details The Power of Cloud, Gameplay And Destruction

Dave Jones from Reagent Games details some of the game's features.

Xbox One Backward Compatibility Was An Incredibly Hard Problem, Brilliant Set of Minds Working On it

Xbox One Backward Compatibility Was An Incredibly Hard Problem, Brilliant Set of Minds Working On it

It was an incredibly hard problem but Microsoft found a way.

Microsoft: We Just Want To Support Steam Right Now

Microsoft: We Just Want To Support Steam Right Now

'We're not trying to compete with them.'

Gears of War: Ultimate Edition Is A Massive Improvement Over The Xbox 360 Version Graphically
Xbox One Game Preview to Include First Party Games

Xbox One Game Preview to Include First Party Games

Publishing head Shannon Loftis says development has become more "community driven and incremental".