Tight corners, intuitive learning curve, and best of all it's refreshing.
Creative director Phil Robb says that Nature "comes up with more terrifying, f**ked up shit" than one could imagine.
We'll need to wait and see either way.
'We want to remove the frustration that was in the first game.'
This is my kingdom come.
And they are pretty.
Two 30 minute gameplay sessions incoming.
This was to allow for a shared online experience.
Eat. Sleep. Conquer. Repeat.
Producer Lesley Phord-Toy says it will still be challenging though.
The transition has been pretty good.
Find out how many strands of fur a wolf really has in CD Projekt RED's RPG.
Creative director Paul D. Sage discusses monthly subscription, PS4 and Xbox One versions, and just about everything that is Elder Scrolls Online.
Studio GM Karl Magnus-Troedsson says "there's no set rule in place" for the series going annual.
Will reportedly reduce the overall install size and ensure smaller patches in the future.
Microsoft lets the cat out of the bag.
Now you can try out all the different items without playing for hours at a time.
But is it larger than the landmass AND oceans?
Extra development time allows Sledgehammer Games to be ahead of last year's iteration.