For The Callisto Protocol and Striking Distance Studios, success would likely mean a sequel to the upcoming horror game.
Striking Distance Studios and Krafton's sci-fi survival horror title is set to launch for PlayStation, Xbox, and PC in December.
Unlike Gotham Knights, Striking Distance Studios' survival horror title will have a Performance Mode, though more details are needed.
Striking Distance Studios' CEO and founder Glen Schofield says the horror title will also have "beta paths" that will add replay value.
Striking Distance Studios wants players to enjoy dying in The Callisto Protocol, and has even included an achievement/trophy for seeing every death animation in the game.
Striking Distance Studios' chief technical officer Mark James talks about the role of AI, audio design, and more in the upcoming horror title.
The Callisto Protocol has received a new story trailer, setting up a story full of conspiracies, evolving monstrosities, buried secrets, and more.
Developer Striking Distance Studios seems to be gearing up to provide a new look at its upcoming sci-fi survival horror game.
Developer Striking Distance Studios says the upcoming survival horror title will get plenty of post-launch support, though specific details remain scant.
"We value passion and creativity, not long hours. I’m sorry to the team for coming across like this," says Glen Schofield.
"A lot of people ask how long the game is, and it’s like, how many times are you going to die?" says Striking Distance Studios' Mark James.
Striking Distance Studios founder Glen Schofield has revealed a few details about The Callisto Protocol's weapons upgrade system.
Watch protagonist Jacob battle numerous Biophages and get crushed by a large fan en route to the game's release on December 2nd.
Host Geoff Keighley has seen a "sneak preview" of the demo and feels it's a "step beyond" the gameplay from Summer Game Fest 2022.
Director Glen Schofield has shared an imaging revealing one of the many enemies in the upcoming survival horror game.
Creative director and studio boss Glen Schofield talks about the process of conceptualizing and writing the upcoming sci-fi horror game.
Some intriguing details about the upcoming survival horror title's combat and design.
Studio head and game director Glen Schofield also confirms that The Callisto Protocol will not feature any space combat.
"The overall tone of our combat is kind of a struggle," explains Striking Distance Studios' Ben Walker, design director on The Callisto Protocol.
Ben Walker, design director at Striking Distance Studios, talks about The Callisto Protocol's implementation of the DualSense's features.