David Cox talks about Mercury Steam's future plans.
Studio currently has "the best team we could have to make the game we want to make."
Haunted houses, doughnut shops and ice vendors await.
The Creative Assembly "aiming for native 1080p".
Max: The Curse of Brotherhood isn't one of those Xbox One titles that's been heavily touted since its initial reveal at E3 2013. This, despite the fact that it will exclusive to Xbox platforms for the... Read More
Any Wii U fans disappointed by this news?
Vince Zampella says it's all about what's most fun.
For violence, language, and much much more.
Things are looking good...and creepy.
Too little too late from Julian Beak
Technical director Chris Butcher goes into detail about the online shooter.
Larry Hryb says the company will build a system that gamers would enjoy using.
Players will be able to choose between Bumper Jumper and Tactical layouts.
Online status currently stands at Defcon 4 rather than the usual Defcon 5.
No more long-winding cut-scenes for MGS?
We take a look at some of the best abilities in video games.
"The game is awesome on all fronts"
Capture enemy keeps and maintain them to increase your resources.
Producer Cameron Lee also talks about the Qunari as a playable race.