Ghost Ship Games' CEO Søren Lundgaard answers our questions regarding developing a game for the Xbox One and Xbox One X.
Okay, Microsoft- you have our attention.
That's a lot of 4K.
Enhanced Rainbow Six: Siege, at last!
This looks amazing.
iLLOGIKA's action puzzler also runs at between 30 FPS and 60 FPS on both platforms.
At last, and nothing broke this time either!
"Development does not need to create on an entirely new architecture to be relevant with today’s technology," says Matt Pettit.
The state of the Halo franchise.
Scott Drader, co-founder of Metalhead Software, discusses the studio's upcoming game Super Mega Baseball 2.
This promises to be a big E3 for all three.
As per recent play-tests.
Those shadows might not look so smooth after all...
"Making sure to accommodate the 4K resolution is both a benefit and a hurdle with game development."
"I believe the current console generation will last longer than the previous, which is great for development," says Matt Pettit.
No specifics on PS4 Pro, PC obviously specs dependent.
The Xbox One X gambit has paid off.
A win for customer rights!
While the team has to put in a lot of work and faces problems with licensing, the number of games that support this feature is growing.
Draw distances for foliage and shadows have been affected in some areas.