The limbless wonder arrives earlier for next-gen gamers.
Creative director Andy Tudor talks anything and everything related to the game's development.
There's more room for getting killed in Titanfall.
Horror element goes down significantly with more humans added.
Bioware's next big game is sure looking pretty.
Watch some of the first footage for the Xbox 360 version above.
Revealed in the wake of Kenneth Scott stepping down as art director.
David Cox talks about Mercury Steam's future plans.
32 players will fight for a $1 million cash prize.
Corporate VP also talks about ID@Xbox.
Studio currently has "the best team we could have to make the game we want to make."
Creative director Andy Tudor says players will get the most "authentic, accurate" racing experience.
Chief product officer Marc Whitten says Microsoft is listening to consumers.
Kenneth Scott transitions to a "visual design consultant" role.
Bethesda has already promised a big announcement for January 14th.
The Creative Assembly "aiming for native 1080p".
Max: The Curse of Brotherhood isn't one of those Xbox One titles that's been heavily touted since its initial reveal at E3 2013. This, despite the fact that it will exclusive to Xbox platforms for the... Read More
Original Mirror's Edge writer unsatisfied with the first game's final script.
Corner shooting with your phone for the win?