Grab them while they last.
Not only that, but rushed hardware might lead to widespread defects ala RROD.
Predictably enough, it looks awesome.
Compete for the chance to have your creation featured in-game.
Yeah, we got nothing.
Producer Mike Read also talks about the game's original direction for Xbox 360.
Less Victoria's Secret, essentially.
Phil Spencer doesn't confirm anything but a "connected ecosystem" among devices is up for discussion.
Off-screen gameplay footage emerges for Ubisoft Montreal's next.
Poses for pictures. Like a boss.
Producer Santiago Jaramillo talks next-gen versions.
Blind 'em high, blind 'em low with this new weapon.
Joonas Laakso also talks about scalability.
Take it slow with these kills.
DirectX 11 and AnvilNext detailed.
The current trend of uniformity will continue in the next generation of gaming.
Two PS4 titles and an Xbox One title in development.
But won't be available at launch.
The Deadly Premonition director will detail using Kinect and developing for Xbox One.