Final Fantasy 7 Remake is a lot more ambitious than remakes usually tend to be. Among the many things that it’ll be changing up from the original is the combat, by replacing the turn-based stuff of the original release with a more action-oriented system (yet one that still offers up tactical possibilities). That new combat system has looked excellent so far, but for those who would prefer to have a more traditional experience with the upcoming remake, there’s some good news.
The game’s official Twitter page recently relayed the information that Final Fantasy 7 Remake will have an option for a Classic Mode, which will recreate the turn-based (or command-based or menu-based or whatever you want to call it) combat of the original. Classic Mode will see the ATB Gauge filling up automatically, with the character that you’re in control of fighting automatically. As such, players playing in the Classic Mode won’t have to “worry about the action side of the combat system, and can instead focus on selecting commands” for what feels like a turn-based combat system.
It’s an interesting option to add, and though personally, I’m really looking forward to the action parts of the remake’s combat, it’s always nice to have more options. We’ll have to see how well the Classic Mode is received by players.
Final Fantasy 7 Remake is out on March 3rd, 2020 for PlayStation 4. Check out its newest trailer through here.
We got a glimpse at both "Easy" and "Normal" modes from the in-game option menus, and Kitase-san then showed us a new combat mode, named "Classic Mode". pic.twitter.com/MTVKeFgBL6
— FINAL FANTASY VII (@finalfantasyvii) September 14, 2019
In the original #FinalFantasy VII, you would wait around until the ATB Gauge fills up, and then select a move to initiate your attack. With Classic Mode in #FF7R the team have re-created the same style of play!
— FINAL FANTASY VII (@finalfantasyvii) September 14, 2019
In standard modes, the ATB Gauge fills up by repeatedly attacking your enemy, but in Classic Mode this aspect of gameplay is handled automatically. The player does not need to do anything and the character fights automatically, charging up their ATB Gauge. pic.twitter.com/NjuQp2bHBA
— FINAL FANTASY VII (@finalfantasyvii) September 14, 2019
So anyone playing #FinalFantasy VII Remake in Classic Mode does not have to worry about the action side of the combat system, and can instead focus on selecting commands, making it possible to play #FF7R as if it were a classic menu-based RPG!
— FINAL FANTASY VII (@finalfantasyvii) September 14, 2019
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