Ghost of Tsushima Crosses 6.5 Million Units Sold, Film Adaptation Announced

John Wick's Chad Stahelski will be directing the upcoming film.

Posted By | On 25th, Mar. 2021

ghost of tsushima

Sucker Punch’s Ghost of Tsushima has achieved a new milestone with over 6.5 million units sold since launch. The success doesn’t just stop there – as reported by Deadline (and confirmed by the PlayStation Blog), Sony Pictures and PlayStation Productions are working on a film adaptation. It will be directed by Chad Stahelski of John Wick fame.

Stahelski, along with Alex Young and Jason Spitz, will also produce the title through 87Eleven Entertainment. PlayStation Productions will have Asad Qizilbash and Carter Swan as producers while Sucker Punch will serve as executive producers. Qizilbash, who is also the head of PlayStation Productions, said that, “We’re excited to be partnering with Chad and 87Eleven Entertainment, to bring their vision of Jin’s story to the big screen. We love working with creative partners like Chad, who have a passion for our games, ensuring we can create rich adaptations that will excite our fans and new audiences.”

Ghost of Tsushima released in July 2020 for PS4 and sold more than 2.4 million units in just three days. It became the console’s fastest selling first-party original IP with over five million units sold by November 2020. Along with updates to the single-player, Sucker Punch would also release a free multiplayer mode called Ghost of Tsushima: Legends.

Job listings have indicated that a sequel is in the works though Sucker Punch hasn’t officially announced the same. For more details on the base game, check out our review here.


Keep On Reading!

DOOM: The Dark Ages – Revelations is 10-12 Hours Long With A Dedicated End-Game

DOOM: The Dark Ages – Revelations is 10-12 Hours Long With A Dedicated End-Game

After completing the campaign, which is about 60 percent of the expansion, you can take on additional challeng...

More Expensive Consoles Don’t Result in Better Games, Says Former Rocksteady, Naughty Dog Artist

More Expensive Consoles Don’t Result in Better Games, Says Former Rocksteady, Naughty Dog Artist

Responding to reports about the PS6's bill of materials having risen, Del Walker spoke about game development ...

Pragmata Developers Reveal Harsh Internal Criticism During Early Stages of Development

Pragmata Developers Reveal Harsh Internal Criticism During Early Stages of Development

Feedback was quite scathing, with some noting that the team was "incompetent at level design" and didn't know ...

Subnautica 2 Studio CEO Departs Again as Krafton Caves to Paying Promised Bonuses

Subnautica 2 Studio CEO Departs Again as Krafton Caves to Paying Promised Bonuses

As part of its agreement to acquire the studio, Krafton will pay out over $250 million to employees after Subn...

PlayStation Ending Physical Games in 2028 Hints at PS6’s Features, Says Analyst

PlayStation Ending Physical Games in 2028 Hints at PS6’s Features, Says Analyst

Ampere's Piers Harding-Rolls believes that Sony might be trying to bring down PS6 production costs by excludin...

Assassin’s Creed Black Flag Resynced Builds on Shadows’ Combat, But It’s More “Skill-Based”

Assassin’s Creed Black Flag Resynced Builds on Shadows’ Combat, But It’s More “Skill-Based”

Tech director Jussi Markkanen talks about opting for more "action-oriented fights" rather than "skill-tree-bas...