Starfield Update is Live in Steam Beta, Adds FSR 3 and XeSS Support

It also improves save file stability for those who have visited multiple planets and fixes the resolution scale resetting.

Posted By | On 08th, Feb. 2024

starfield

The latest update for Bethesda Game Studios’ Starfield is now available on PC via the Steam Beta Branch. It implements AMD Fidelity FX Super Resolution 3 (FSR 3) and Intel Xe Super Sampling (XeSS) support.

The update isn’t as hefty as the previous one (which offered over 100 fixes and improvements). However, it fixes issues like clouds seemingly vibrating in DLSS Performance Mode and a visual artifact that may occur when aiming weapons or swapping between tasks. Save file stability should also improve for those who visited many different places due to a change to FormIDs.

Miscellaneous issues like the resolution scale resetting to 1.0 when going from Fullscreen to Windowed mode with DLSS enabled should also be fixed. Check out the full update notes below for more details. It goes live later this month for PC players, ahead of the next scheduled update.

Starfield is available for Xbox Series X/S and PC. Bethesda is working on new gameplay options, city maps and a new Creation Kit.

Starfield Update 1.9.67 Notes – February 7, 2024 [BETA]

FIXES AND IMPROVEMENTS

GRAPHICS

  • Added support for AMD FidelityFX Super Resolution 3 (FSR 3). (PC)
  • Added support for Intel Xe Super Sampling (XeSS). (PC)
  • Fixed an issue that could make the clouds appear to vibrate when using DLSS performance mode. (PC)
  • Fixed minor visual artifact that could occur when aiming with a weapon or task swapping.

STABILITY

  • Changed how FormIDs are freed when loading saves. This should improve stability for saves that have visited many locations.
  • Fixed a crash that could happen when making changes to the ship that required all items to be moved to the cargo bay in the Ship Builder menu.

MISCELLANEOUS

  • Reverted a change that caused the data menu to open when taking screenshots with F12 (PC)
  • Fixed an issue causing the resolution scale to reset to 1.0 when switching from Fullscreen to Windowed mode when using DLSS. (PC)

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