Though Silent Hill 2 was one of several games that boasted PS5 Pro enhancements when the console launched earlier this month, the survival horror remake faced many technical issues on the consoles, following which Konami and developer Bloober Team released a patch to fix said issues last week.
As per the tech analyst experts at Digital Foundry, the patch does seem to have brought noticeable improvements to the game, and through some interesting methods. Specifically, the recent patch for Silent Hill 2 has replaced PSSR in Performance Mode with TSR, as per Digital Foundry. That means the game is no longer using the PS5 Pro’s special, proprietary new supersampling, and instead using Unreal Engine 5’s in-built upsampling system.
As per Digital Foundry, that has resulted in the removal of a number of previously reported issues, such as issues related to disocclusion, reflections, and more. Though image quality is largely similar to the base PS5’s Performance Mode, interestingly, it looks like frame rate is better and more consistent, hitting the 60 FPS target much better and more consistently. View the clip below for more details.
Silent Hill 2 is available on PS5 and PC.
DF Direct Weekly #190 is now on early access to backers of our Supporter Program, breaking down PSSR’s strengths and weaknesses, a look at the new Silent Hill 2 PS5 Pro ‘fix’, AC Syndicate at 60fps, Callisto Protocol on Pro, STALKER 2 reviews and more! https://t.co/p0OZ6F5wrI pic.twitter.com/Yg35N80q2L
— Digital Foundry (@digitalfoundry) November 23, 2024
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