"It's a matter of pride," says Ubisoft Massive's creative director Magnus Jansen.
Plenty of walking room if this rumor is true.
The "cycle of revenge."
Games director Paul Rustchynsky on bug fixes in DriveClub.
Funcom's creative director Joel Bylos shares his thoughts on the benefits of using DX12 on Xbox One games.
Several developers and industry people react to the tech's high price point.
"The life of an engine developer is constantly mired in compromise that the average player will never see," says Celtoys' Don Williamson.
New information incoming.
Guerrilla Games explains why Horizon Zero Dawn does not have multiplayer.
So what is Xur selling this week?
Celtoys founder Don Williamson on the PS4 API.
Microsoft hyped up this year’s list of Xbox One exclusives to be the greatest in its history and it certainly didn’t disappoint.
Cyan Worlds' Rand Miller reveals that they have already done some successful tests with consoles.
A look into how Hideo Kojima's career mirrors Big Boss' own struggles.
Senior Technical Project Manager PlayStation on trophy support for PS2/PS4 games.
"I feel like this is an environment where I will be able to make something and feel comfortable."
Big expectations everywhere.
Sony confirms partnership with Hideo Kojima.
The Nitrous Engine team also explains how DX12 has benefited the engine itself and the upcoming Ashes of Singularity.
