Aidan Price, Game Designer at Eastasiasoft details how Lost Sea is shaping on consoles.
A few tech tips for The Witness.
A complete walkthrough of The Witness.
A complete guide for The Witness.
Has Konami greenlit the project?
Bloober Team talks about Layers of Fear got inspired from P.T.
Techland's Tymon Smektala believes cloud gaming opens up many possibilities.
It "distracted us from our core beliefs."
Techland are looking to beef up performance instead of improving resolution.
11 bit studios also talks about the graphics of the game on console versions.
"It's a matter of pride," says Ubisoft Massive's creative director Magnus Jansen.
Plenty of walking room if this rumor is true.
The "cycle of revenge."
Games director Paul Rustchynsky on bug fixes in DriveClub.
Funcom's creative director Joel Bylos shares his thoughts on the benefits of using DX12 on Xbox One games.
Several developers and industry people react to the tech's high price point.
"The life of an engine developer is constantly mired in compromise that the average player will never see," says Celtoys' Don Williamson.
New information incoming.
Guerrilla Games explains why Horizon Zero Dawn does not have multiplayer.
